Monday, November 18, 2013

Fireball

We were in Asbury Park Friday night, and drove past the Silver Ball Museum.
Reason enough to re-post....


A long, long time ago, before most of you were even born (ca. 1976), pinball machines were still electromechanical, tied to the Newtonian universe. Real bells clanged, real thwack sounds when a game was won. Adolescent reflexes allowed mastering a game well enough to dominate a machine (and sell the accumulated games for more than the quarter it cost to play).

http://tvtropes.org/pmwiki/pmwiki.php/Pinball/Fireball

We played at the edge of the Atlantic Ocean, on the Jersey shore. We fell in love with each other, ourselves, and the ocean. Play the silver ball, sell a few games, wander waist deep into the creamy night waves, kissing whoever wandered in with you.

Now and again, you entered the zone. Thwack, thwack, thwack! The game counter grew, the crowd swelled, and you were oblivious, except for the occasional glance at the woman you loved, and would eventually marry. (No matter what I do now--succor the afflicted, sit on the Supreme Court, take a bullet for humanity--I cannot glean the same gaze from the love of my life.)


We knew we were at some kind of cusp. In 1972, Prozac, the compact disc, and Pong were developed, harbingers of the digital revolution. Amidst this rising ugliness, Ted Zale (designer) and Dave Christensen (artist) created Fireball, the masterpiece of the electromechanical pinball. Bally praised its "lightning storm of scoring action," while Playboy hailed it as "the perfect pin."

 As the Human Torch threw bolts of lightning from the backglass, Odin and Wotan captured balls, allowing for multiball play. The bumpers kicked hard enough to keep play on the razor edge of control when in the zone. These features alone made this pin worth the two bits for 5 balls.


This was the 70's; we lost a war, our Federal government lost credibility, and we feared a nuclear winter. Oil was in short supply. We needed more than a good pin. Ted Zale knew this.


If you played well, a magical transformation took place. The lower flippers ("zipper flippers") came together, closing the gaping mouth at the bottom of the machine. A left side kicker grooved on, kicking back any errant ball slipping through the left gutter. For a moment you believed you had complete control.

Just as your shoulders started to relax, when you allowed yourself the myth that you were the master of Fireball, the whole center of the board started to spin rapidly; chaos reigned in the middle of your silver universe. You could just hold on and enjoy the ride as the ball clacked off the bumpers, got caught in the swirling center, and was hurled back at the bumpers. Like Job, you stood in awe of the chaos could not understand, much less control.

In a moment, the machine stopped playing with your helplessness. The wheel stopped spinning, the zipper flippers parted open, your ball was again at your mercy. Still, you knew better. Life could not be contained within the glass box.




No matter how glorious the box.....

5 comments:

Unknown said...

I love this post. There's always been something magical to me about pinball machines. We had a neighbor with a Fireball and it always won our attention over the Nintendo. Always.

doyle said...

Dear John,

I should have known. Genesis and Fireball--w got things in common.

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